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a właśnie, może by na #2 Extreme+ zainstalowac?
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SCREENOk, let me first start by letting you know we have made some great progress to the 2.4 version of the eXtreme+ mod, and we are not done yet! When will it be done? When can you have it? Well basicly, when we are done with it, as of now, we have no scheduled release date. As stated, We are not done yet! We do have a Beta version running on our eXtreme GamerZ server, if you want to check it out, please join and have a look.
IP Address: 208.43.14.42:28960
There are 2 optional music and sound mods available for download on our website, one is for death music / weapons sounds, the other is for the new in-game Jukebox System, more on that shortly.
Website: eXtreme GamerZ
What's New to 2.4
Fixes / Changes:
Changed: quickcommands.menu now has proper localized string for "9. Defend this position!"
Changed: fall damage minimum/maximum are processing map/game type extensions now.
Changed: end-of-game voting system supports 160 maps now (defaults changed in mapcontrol.cfg).
Changed: page numbering of end-of-game voting system changed to save 15 localized strings.
Changed: removed init of level.drawfriend in _friendicons.gsc. Already set in _ex_gtcommon.gsc.
Changed: scr_allies and scr_axis check removed from _ex_varcache::postmapload (done in GT scripts).
Changed: game["allies"] and game["axis"] check moved from _ex_varcache::postmapload to GT scripts.
Changed: removed splitscreen check from _grenadeindicators code.
Changed: cg_fovScale "0" was invalid (_grenadeindicators.gsc). Set to 1.
Changed: tripwire more flexible. frag/smoke combo's now possible even when holding 2 or more frags.
Changed: moved entities settings from miscfeatures.cfg to mapcontrol.cfg.
Changed: moved laserdot settings from playercontrol.cfg to weaponcontrol.cfg.
Changed: moved LR hitloc settings from healthcontrol.cfg to weaponcontrol.cfg.
Changed: moved minefield settings from miscfeatures.cfg to weaponcontrol.cfg.
Changed: _ex_weapons.gsc overhaul (giveGrenades code includes all special nades now).
Changed: increased defaults for gas and napalm minefields to avoid exploits.
Fixed: scr_allies and scr_axis are processing map/game type extensions now.
Fixed: matched defaults for scr_drawfriend and scr_teambalance in _ex_varcache and _ex_gtcommon.
Fixed: scr_forcerespawn override by death music setting didn't work.
Fixed: default setting for ex_switch_scopezoom in _ex_varcache was wrong.
Fixed: game["draw_flag"] problem is S&D.
Fixed: DRM didn't proces multiple overrides for the same var correctly.
»» an override changed the base var used for subsequent override checks, making it
impossible to override a previous override with a more specific one.
Fixed: tracers caused errors when using ex_entities (no spawnpoints for tracers).
Fixed: weapon limiter for LR rifles. Although restricted, sniper rifles did show on menu.
Fixed: removed double (and invalid) setting for ex_showinjptime.
Fixed: default for ex_showinjptime (was 5 in _ex_varcache, should be 3).
Fixed: in-game RCON didn't show maps when joining spectators right away.
Fixed: able to plant tripwire with two satchel charges when only holding one.
Fixed: sounds for satchel charges (missing sound aliases for cord and throw).
Fixed: doBleedPainSound() in _ex_firenades.gsc caused errors when bleeding was switched off.
Fixed: double nade count in esd, lts, rbcnq, rbctf and sd if special nades were used.
Fixed: no smoke nades when scr_allow_fraggrenades set to "0".
Fixed: ammo sharing between flamethrower and flammenwerfer.
Fixed: flamethrowers stop functioning when weapon limiter limit for FT´s reached.
Fixed: GWEAPON_TT33 reference in gweapon.str (should have been GWEAPON_TT30).
Fixed: credits for satchel charges (xxWhiZZlExx and Mrs).
Fixed: missing last map in end-game map vote screen when map replay was enabled.
Fixed: possibility to call for WMD multiple times by toggling binocs and pressing USE.
Fixed: spawn protection still active after throwing nade.
Fixed: damage adjustment depending on range (_ex_utils::scriptfxradiusdamage).
Fixed: skipping obits for bash and teamkills.
Fixed: added execKey 5 to sniper-only menu.
Fixed: key selection for letters was not working in menus.
Fixed: knife thread didn't end on player's death (adding new thread on every spawn).
Fixed: knife causing damage at great distance. Now limited to 300 units.
Fixed: flamethrower tank explosions did not always occur.
Fixed: errors when players connected during statsboard.
Fixed: turret abuse counter wasn't reset on spawn.
Fixed: errors when new players were connecting when weapon limiter was on (vary rare though).
Fixed: MG only menu (not team based) had overlapping images for 30cal and mg42.
Fixed: added &&1 to axisfreed and alliesfreed localized strings for LIB (thx Peter-Jan).
Additions:
Added: list based modes 4 and 5 for end-of-game voting system.
»» Based on map list _ex_votemaps.gsc; see mapcontrol.cfg, ex_map_vote_mode.
Added: bot/testclient removal. Bots removed when game over.
»» Still limited to 40 bots, but they will not not fill up the server as spectators.
Added: in-game music jukebox with quick message control panel (miscfeatures.cfg).
»» This feature has persistent preference memory (save preference on server).
Added: indoor map feature overrides. One settings to disable outdoor stuff (mapcontrol.cfg).
Added: "Scoped-On" feature, showing enemy's name when targeted while aiming down scope.
Added: xmodel for mustard gas grenades (were using the fire nade xmodels before).
Added: compass background changer (still or slideshow).
Added: map rotation stacker (additional sv_mapRotation strings to overcome the 1024c limit).
Added: enable/disable frags and smokes (or replacements) in RCON weapon settings.
Added: no check for team balancing for the first 60 seconds of a game.
Added: suicide nades (frag and satchel charges only). See weaponcontrol.cfg.
Added: player can assign other key to bind to SR/LR switch scope zoom.
»» This feature has persistent preference memory (save preference on server).
Added: burst-mode for mg´s and smg´s (weaponcontrol.cfg).
Added: one time auto-switcher for LR rifles (weaponcontrol.cfg)
Added: 16 modern weapons mod (optional).
Added: turret overheating (weaponcontrol.cfg).
Added: no more lightbulb headicon when talking in-game.
Added: clan member checking (check name against a list if wearing a registered clan tag).
Added: map vote memory (omit maps from the map vote) (mapcontrol.cfg).
»» This feature has persistent memory (save list on server).