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[CFG] Additional War Effects 3.0 beta 5 https://delta-serv.net/viewtopic.php?f=167&t=171 |
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Autor: | michal! [ Pn lut 02, 2009 1:23 pm ] |
Tytuł: | [CFG] Additional War Effects 3.0 beta 5 |
Tutaj macie cfg modu ktory bedzie na 99% od piątku na serwerze, jak chcecie jakes ustawiena, propozycje to kopiujcie i podawajce usatwione watrosci. Kod: /////////////
// General // ///////////// // Disable AWE (0 = no, 1 = yes) (default 0) // Setting this to 1 will disable AWE. //set awe_disable "0" // Show AWE logo under compass (0 = off, 1 = on) (default 1) //set awe_show_logo "1" // Disable minefields? (0 = no, 1 = yes) (default 0) //set awe_disable_minefields "0" // Show number of alive players in each team (0 = off, 1 = on) (default 0) //set awe_show_team_status "0" // Killcam time in seconds (default 7) //set awe_killcam_time "7" // Show health bar (0 = no, 1 = yes) (default 0) //set awe_show_health_bar "0" // Automaticly try to fix errors in maprotation (0 = no, 1 = yes) (default 0) // After this has been done the cvar will be set to "0" so that it will only run when you start the server // or reload your config file. //set awe_fix_maprotation "0" // Use random map rotation (0 = off, 1 = on) (default 0) // See the readme file for an explanation how this works. //set awe_random_maprotation "0" // Rotate map if server is empty for x minutes (0 = disable feature) (default 30) //set awe_rotate_if_empty "30" // 0 = no painsounds, 1 = painsounds (default 1) //set awe_painsound "1" // 0 = no deathsounds, 1 = deathsounds (default 1) //set awe_deathsound "1" // Automaticly check for and rename any duplicate player names (0 = off, 1 = on) (default 0) //set awe_dupecheck "0" // Pop helmets (0 = off, other value = chance in percent that helmet will pop) (default 50) //set awe_pophelmet "50" // Pop heads (0 = off, other value = chance in percent that head will pop) (default 0) //set awe_pophead "0" // The following cvars controls which things trigger the pophead code (0 = off, 1 = on) (default 1) //set awe_pophead_bullet "1" // rifles, snipers and turrets //set awe_pophead_melee "1" // Melee //set awe_pophead_explosion "1" // Explosions // Blood splatter on screen (0 = off, 1 = on) (default 0) //set awe_bloodyscreen "0" // Cold breath effect in winter maps (0 = no, 1 = yes) (default 0) //set awe_cold_breath "0" // Models to use for the crush punishment // NOTE! Every model increases the size of the gamestate, a too large gamestate will crash clients and/or server set awe_crush_model0 "furniture_piano_d" //set awe_crush_model1 "cow_dead_1" //set awe_crush_model2 "horse_dead_2" //set awe_crush_model3 "furniture_toilet" // Other examples //set awe_crush_model4 "cow_dead_2" //set awe_crush_model5 "cow_dead_3" //set awe_crush_model6 "horse_dead_1" //set awe_crush_model7 "furniture_frenchbathtubporcelain" //set awe_crush_model8 "vehicle_german_armored_car_d" //set awe_crush_model9 "vehicle_civilian_car_d" //set awe_crush_model10 "vehicle_civilian_car_red_d" //set awe_crush_model11 "vehicle_civilian_car_white_d" //set awe_crush_model12 "vehicle_tiger_snow_d" // Stop clientside cvar(dvar) exploits like r_lodscale, r_lighttweakambient and mss_Q3fs by forcing them to their default // values. (0 = no, 1 = yes) (default 1) //set awe_stop_client_exploits "1" ////////////// // Laserdot // ////////////// // Enable laserdot (0 = disabled, 1 = use red dot shader used by compass, 2 = use standard square shader) (default 0) //set awe_laserdot "0" // Laserdot transparency (0 = invisible, 1 = solid) (default 0.8) //set awe_laserdot_alpha "0.8" // Size of dot //set awe_laserdot_size "10" // Default for red dot shader //set awe_laserdot_size "2" // Default for square shader // Color (default 1,0,0) // NOTE! Those are only used if awe_laserdot is set to "2" //set awe_laserdot_red "1" //set awe_laserdot_green "0" //set awe_laserdot_blue "0" ///////////////// // Healthpacks // ///////////////// // // Each healthpack will get a random number of healthpoints between the min and max value // // Use healthpacks (0 = no, 1 = yes, 2 = yes, but do no print message) (default 0) //set awe_healthpacks "0" // Minimum number of healthpoints in a healthpack (defailt 15) //set awe_healthpacks_min "15" // Maximum number of healthpoints in a healthpack (defailt 65) //set awe_healthpacks_max "65" ////////////////////////////////// // Override CoD2 standard stuff // ////////////////////////////////// // Use death icons (0 = off, 1 = on) (default 1) //set awe_death_icons "1" // Use grenade icons (0 = off, 1 = on) (default 1) //set awe_nade_icons "1" // Drop weapon on death (0 = off, 1 = on) (default 1) //set awe_drop_weapon "1" // Drop grenades on death (0 = off, 1 = on) (default 1) //set awe_drop_nade "1" // Allow pistols (0 = no, 1 = yes) (default 1) //set awe_allow_pistols "1" // Use shellshock (0 = off, 1 = on) (default 1) //set awe_shellshock "1" // Use HUD score (0 = off, 1 = on) (default 1) //set awe_hud_score "1" // Use objective points (0 = off, 1 = on) (default 1) //set awe_objective_points "1" // Use damage feedback (0 = off, 1 = on) (default 1) //set awe_damage_feedback "1" // Allow crosshair (0 = no, 1 = yes, 2 = force it on) (default 1) //set awe_allow_crosshair "1" // Allow crosshair to switch color while aiming at enemies (0 = no, 1 = yes, 2 = force it on) (default 1) //set awe_allow_crosshair_color "1" // Gravity in percent of the default gravity (default 100) //set awe_gravity "100" // Game speed in percent of the default speed (default 100) //set awe_speed "100" // Force fading of the red compass dots to be quicker than default (0 = no, 1 = yes) (default 1) //set awe_quickfade_compass_dots "0" /////////////////// // Ammo limiting // /////////////////// // Unlimited ammo (0 = no, 1 = yes, 2 = yes + unlimited clip) (default 0) //set awe_unlimited_ammo "0" // Unlimited grenades (0 = no, 1 = yes) (default 0) //set awe_unlimited_grenades "0" // Unlimited smoke grenades (0 = no, 1 = yes) (default 0) //set awe_unlimited_smokegrenades "0" // Minimum ammo in percent of max ammo for weapon (default 100) //set awe_ammo_min "100" // Maximum ammo in precent of max ammo for weapon (default 100) //set awe_ammo_max "100" // For example, if a certain weapon have a max ammo of 360, this setup will give // the player a randomized ammo of 180(50%) to 270(75%) // It will be applied for all weapons except grenades and panzerfausts. //set awe_ammo_min "50" //set awe_ammo_max "75" ///////////////////// // Weapon limiting // ///////////////////// // Sets the maximum number of weapons for each type and team (0 = no limit) (default 0) // A weapon that has reached the limit will automaticly be removed if dropped. // //set awe_rifle_limit "0" //set awe_boltrifle_limit "0" //set awe_semirifle_limit "0" //set awe_smg_limit "0" //set awe_assault_limit "0" //set awe_sniper_limit "0" //set awe_shotgun_limit "0" // !! NOTE !! Enabling limiting of bolt and/or semi rifle will disable the rifle limit // Rifles: M1 Carbine, M1 Garand, Nagant, SVT40, Kar98k, Gewehr43, Enfield // Bolt Rifles: M1 Carbine, Nagant, Kar98k, Enfield // Semi Rifles: M1 Garand, SVT40, Gewehr43 // SMG: Greasegun, Thomson, Sten, PPS42, MP40 // Assault: Bar, Bren, PPSh, MP44 // Snipers: Springfield, Scoped Enfield, Scoped Nagant, Scoped Kar98k // Shotguns: Shotguns //////////////////////// // Dead body handling // //////////////////////// // Remove bodies (0 = no, any other value = time in seconds before removing the body) (default 0) //set awe_remove_bodies "0" // Sink body before removing (0 = no, 1 = yes) (default 1) //set awe_remove_bodies_sink "1" ////////////// // Tripwire // ////////////// // Enable tripwires (0 = no, 1 = yes, 2 = don't count teamkills, 3 = don't trigger on teammates) (default 0) //set awe_tripwire "0" // Tripwire for each team (in DM this number will be doubled) (default 5) //set awe_tripwire_limit "5" // Display warning for teammates (0 = no, 1 = yes) (default 1) //set awe_tripwire_warning "1" // Time needed to place a tripwire (default 3) //set awe_tripwire_plant_time "3" // Time needed to pickup/defuse a tripwire (default 5) //set awe_tripwire_pick_time "5" //////////////////// // Fog overriding // //////////////////// // // Those settings should be always be tuned for each map. // See fog.cfg for some examples. // // String containing ExpFog information (default "none") // set awe_efog "none" // // efog is used like this // set awe_efog "A B C D E F" // A = chance in percent for fog to be overridden // B = Fog density // C = Fog density2, if set to anything but 0, the fog will fade between density and density2 // D = Fog color, red intensity (min 0, max 1) // E = Fog color, green intensity (min 0, max 1) // F = Fog color, blue intensity (min 0, max 1) ////////////////////////////// // Unknown Soldier handling // ////////////////////////////// // Make them reflect friendlyfire (0 = no, 1 = yes) (default 1) // (This will stay effective until the next map even if they change their name.) //set awe_unknown_reflect "1" // Rename them automaticly (examples below) // Player will get one of those names + a random number between 0 and 999. // (They will still be threated like unknowns by the methods below and the friendlyfire reflect above.) set awe_unknown_name0 "^2Delta^4Serv ^1FaN" set awe_unknown_name1 "^1I ^5Love ^2Delta^4Serv " // Override message to display to renamed players, set it to "none" to disable the message completely // set awe_unknown_rename_msg "Zmiana nicku" // Use a method to pester them (default 0) // (Changing their name will stop this) // 0 = do nothing // 1 = make them drop their weapon // 2 = keep them in shellshock //set awe_unknown_method "0" ///////////////////// // Next map voting // ///////////////////// // Vote for the next map from 5 random candidates (0 = no, 1 = yes) (default 0) // // NOTE! Enabling this will disable random maprotation and the next map/gametype messages // //set awe_map_vote "0" // Timout for voting in seconds (min 10, max 180) (default 30) //set awe_map_vote_time "30" // Make last alternative an option to replay the same map (0 = no, 1 = yes) (default 0) //set awe_map_vote_replay "0" ///////////////////////// // Health regeneration // ///////////////////////// // Use health regeneration (0 = no, 1 = yes) (default 1) //set awe_regen "1" // Use this to override the behaviour of the health regeneration system // // Developed by Wanna Ganoush -- www.anarchic-x.com // More info here: http://www.iwnation.com/Forums/index.php?showtopic=16712 // // 0 = implements IW's "flawed" model (default) // 1 = implements IW's "intended" model // 2 = implements "healing regen limits" model // 3 = implements "healing regen limits" and "pain" //set awe_regen_method "0" ////////////////////// // Server/Clan logo // ////////////////////// // // !!IMPORTANT!! For advanced users only, follow those steps to change the text displayed // // 1. Open awe3beta2/server_logo/_awe_server_logo.gsc with your favourite text editor. // // 2. Change the text between the quotationmarks // // 3. Save your changes // // 4. Change the cvar below to "1" // // Show server/clan logo 0 = off, 1 = under ammo counter, 2 = centered) (default 0) //set awe_show_server_logo "0" ////////////////////// // Welcome messages // ////////////////////// // Delay (in seconds) between welcome messages (default "1") //set awe_welcome_delay "1" // Welcome messages that are displayed to new players //set awe_welcome0 "Witaj na ^2Delta^4Serv" //set awe_welcome1 "" ///////////////////// // Server messages // ///////////////////// // Delay between server messages in seconds (default 30) //set awe_message_delay "30" // Show next map and/or gametype as first message (0 = no, 1 = only map, 2 = lite, 3 = normal, 4 = extra) (default 2) //set awe_message_next_map "2" // Loop messages (0 = no, 1 = yes) (default 1) //set awe_message_loop "1" // Show messages for each player, idealy use this when message looping is turned off (0 = no, 1 = yes) (default 0) //set awe_message_individual "0" // Server messages // There is no limit, the message system will start over // automaticly when the last message has been displayed. //set awe_message0 "^3This server runs ^6AWE ^53.0beta (http://www.awemod.com)" //set awe_message1 "^3Have fun!." ////////////////////////////////////// // Anti Teamkilling (on by default) // ////////////////////////////////////// // Maximal allowed teamkills (0 = turns function off) (default 3) //set awe_teamkill_max "3" // Number of teamkills before recieving a warning. (default 1) //set awe_teamkill_warn "1" // Punishment method for teamkillers (default 3) // 0 = disabled // 1 = Use random punishment // 2 = kill // 3 = blow up // 4 = crush //set awe_teamkill_method "3" // Reflect damage after reaching max teamkills (0=no, 1=yes) (default 1) //set awe_teamkill_reflect "1" // Message to display to a player reaching max teamkills. // set awe_teamkill_msg ///////////////////////////////////// // AWE Sprinting // // (activated with the USE button) // ///////////////////////////////////// // Enable AWE sprinting (0 = off, 1 = while standing, 2 = stand and crouch, 3 = stand, crouch and prone) (default 0) //set awe_sprint "0" // Enable hud (0 = off, 1 = on, 2 = alternate mode(reuses a commonly used shader)) (default 1) //set awe_sprint_hud "1" // Enable hud hint (0 = off, 1 = on) (default 1) //set awe_sprint_hud_hint "1" // Max sprint time in seconds (default 3) //set awe_sprint_time "3" // Max recover time in seconds (default 2) // Total recover time for a full recover will be this time + the maximum sprint time //set awe_sprint_recover_time "2" ///////////// // Mortars // ///////////// // enable ambient mortars. 0 = off, 1 to 10 = number of mortars to use (default 3) //set awe_mortar "3" // Use random mortars instead of player tracking (0 = no, 1 = yes) (default 0) //set awe_mortar_random "0" // Use earthquake near mortar explosion (0 = no, 1 = yes) (default 1) //set awe_mortar_quake "1" // prevent the mortars from hitting players. (0 = deadly, 1 = safe) (default 1) //set awe_mortar_safety "1" // minimum delay between a mortar's firing cycle (seconds) (default 20) //set awe_mortar_delay_min "20" // maximum delay between a mortar's firing cycle (seconds) (default 60) // the actual delay is a random value between _min and _max, // and is independant for each mortar. // i.e. with _min = 20, _max = 60, each mortar will wait randomly // from 20 to 60 seconds between firing rounds. //set awe_mortar_delay_max "60" ////////////////////// // Damage modifiers // ////////////////////// // American //set awe_dmgmod_greasegun_mp "100" //set awe_dmgmod_m1carbine_mp "100" //set awe_dmgmod_m1garand_mp "100" //set awe_dmgmod_thompson_mp "100" //set awe_dmgmod_bar_mp "100" //set awe_dmgmod_springfield_mp "100" //set awe_dmgmod_frag_grenade_american_mp "100" //set awe_dmgmod_colt_mp "100" // British //set awe_dmgmod_enfield_mp "100" //set awe_dmgmod_sten_mp "100" //set awe_dmgmod_bren_mp "100" //set awe_dmgmod_enfield_scope_mp "100" //set awe_dmgmod_frag_grenade_british_mp "100" //set awe_dmgmod_webley_mp "100" // German //set awe_dmgmod_kar98k_mp "100" //set awe_dmgmod_g43_mp "100" //set awe_dmgmod_mp40_mp "100" //set awe_dmgmod_mp44_mp "100" //set awe_dmgmod_kar98k_sniper_mp "100" //set awe_dmgmod_frag_grenade_german_mp "100" //set awe_dmgmod_luger_mp "100" // Russian //set awe_dmgmod_mosin_nagant_mp "100" //set awe_dmgmod_svt40_mp "100" //set awe_dmgmod_pps42_mp "100" //set awe_dmgmod_ppsh_mp "100" //set awe_dmgmod_mosin_nagant_sniper_mp "100" //set awe_dmgmod_frag_grenade_russian_mp "100" //set awe_dmgmod_tt30_mp "100" // "Common" weapons //set awe_dmgmod_shotgun_mp "100" //set awe_dmgmod_panzerfaust_mp "100" //set awe_dmgmod_panzerschreck_mp "100" // Turrets and tanks //set awe_dmgmod_mg42_bipod_duck_mp "100" //set awe_dmgmod_mg42_bipod_prone_mp "100" //set awe_dmgmod_mg42_bipod_stand_mp "100" //set awe_dmgmod_30cal_prone_mp "100" //set awe_dmgmod_30cal_stand_mp "100" |
Autor: | michal! [ Pn lut 02, 2009 1:24 pm ] |
Tytuł: | Re: [CFG]Additional War Effects 3.0 beta 5 |
Zmieniłem: Kod: set awe_unknown_name0 "^2Delta^4Serv ^1FaN" ,set awe_unknown_name1 "^1I ^5Love ^2Delta^4Serv " przydal bys ie limit broni ^ Kod: // Show next map and/or gametype as first message (0 = no, 1 = only map, 2 = lite, 3 = normal, 4 = extra) (default 2)
set awe_message_next_map "1" |
Autor: | MaciejPL [ Pn lut 02, 2009 4:32 pm ] |
Tytuł: | Re: [CFG] Additional War Effects 3.0 beta 5 |
Limit to tylko na PPS 42 by się przydał bo reszta nie wkurza tak jak ona |
Autor: | michal! [ Pn lut 02, 2009 7:18 pm ] |
Tytuł: | Re: [CFG] Additional War Effects 3.0 beta 5 |
wstępny limit: Kod: // Bolt Rifles: M1 Carbine, Nagant, Kar98k, Enfield // Semi Rifles: M1 Garand, SVT40, Gewehr43 // SMG: Greasegun, Thomson, Sten, PPS42, MP40 // Assault: Bar, Bren, PPSh, MP44 // Snipers: Springfield, Scoped Enfield, Scoped Nagant, Scoped Kar98k // Shotguns: Shotguns set awe_rifle_limit "0" set awe_boltrifle_limit "3" set awe_semirifle_limit "0" set awe_smg_limit "3" set awe_assault_limit "4" set awe_sniper_limit "0" set awe_shotgun_limit "0" 0 = nolimit |
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